
Last month I curated a selection of nine games at the AGO, one of the largest art museums in North America. After the audience had a chance to play them, I went around to each game and explained the cultural value I felt it offered. Seven of the nine games had creators attending them, so I was able to ask them a question about their process. This format encouraged the audience to engage with them afterwards, sometimes their first time talking to a game artist — I was happy the audience was a broad mix of game-curious art patrons, students, kids, and game community members. I’ve documented my selections and rationale below — for further context, feel free to read the AGO’s Foyer piece.
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