John August‘s website is full of great scriptwriting how-to articles, an interesting post-mortem on his Sundance-buzzed lo-fi sci-fi movie, and a very funny post-apocalypse sitcom webisode.
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Link: Smart, Generous and… from Hollywood?
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Gaming Critics Lose Their Minds
Our illustrated text adventure game, Everybody Dies, has chalked up over 7000 plays to date, in no small part due to the great press it’s been getting. It was declared one of the Top 5 Indie Games in 2008 by the great game industry site Gamasutra, it was listed as one of the Top 10 videogames of 2008 (alongside, y’know, Grand Theft Auto IV) by entertainment mag Variety. And you know the Onion’s AV Club? Gave it an “A”. All for a dinky little text game. Just crazy! Update: My first ever Russian review, in any medium.
If you haven’t yet, you can play it here. I’ve added Invisiclue style hints.
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Xmas Comes Early
And you don’t even have to unwrap the latest games produced by my Artsy Games Incubator project. Just download them! There’s a point-and-click adventure set on Toronto’s Queen St. West, a pixelly Lovecraftian game with audio drama, a sharply designed underwater gold quest, an architectural preservation simulation game, & one by me and Susan where you play a plastic bag out to asphyxiate seagulls. Check out the screenshots here.
The response to the project has been terrific, with people who want to make games in future Rounds, people who are looking to start groups in their cities, and industry coverage of our Artcade event, so we’re expanding a bit. To apply to participate check this out!
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The New Post-Rapture Graphic Novel
I’m 2/3rds (AKA 66.6%) of the way through writing the graphic novel follow-up to Therefore Repent!, so I thought I’d post some of the amazing sample pages by the new artist, Shannon Gerard.
I don’t want to give away too many details, but it’s set in Detroit, involves one of the Four Horsemen, and the first 22 pages should be debuting at the Toronto Comic Arts Festival in May 2009.
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Everybody Dies Takes Bronze at IFComp
My new text adventure videogame, Everybody Dies, was just voted third out of 35 entries at the annual Interactive Fiction Competition!
It starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters.
UPDATE: Invisiclue Style Hints provided below, Windows exe customized.
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Why I Can’t Wait Until 2020
If you knew I was a science fiction writer, you might assume it’s because I’m eagerly awaiting floating cities or nanotech implants. But actually, it’s the year I figure that all the World War II veterans will be dead.
On November 11th, 2020, we’ll be able to have a discussion that seems ungrateful or spiteful now: were the veterans of World War II heroes, or survivors? Is Remembrance Day actually about thinking about the specific soldiers who died, or about keeping the idea of soldiering alive?
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Artcade and TMFA launch at Canzine, Toronto
I’ll be selling $4 copies of Time Management for Anarchists and helping host the Artcade indie videogame room at Canzine. (more…)
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Free Anarchomic Released
Time Management for Anarchists started as a seminar I did at a zine fair five years ago, so I’m happy to be launching this comic at Canzine this Sunday. After doing the seminar a bunch of times, I did a Flash animation where judging by the traffic and the comments, various non-anarchist folks found it useful/enjoyable. So I worked with Marc Ngui and comic publisher IDW to start on a comic adaptation of it to see how it’d work for a broader audience, and Diamond is shipping the results to comic shops soon (#OCT084221).
For folks involved in anarchist groups or infoshops, I’d like to send you some free copies. Just drop a line and let me know who and where you are.
You can also read a free PDF of the 22 page comic (archive.org direct download | legaltorrent bittorrent). I’d be happy to chat about the various controversial issues it brings up in the comments!
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10 Ways to Get Your Writing Out There
I did a talk at Word on the Street last week tailored to a general, writing-interested Toronto audience. Ramón Pérez did live sketches that illustrated the talk, which were amazing considering the scant minutes each was allowed and the not-terribly-visual subject matter.
Other than actually writing, the most important thing to do as a writer is get your writing out to readers. You get feedback from readers, connect with fellow writers who share your sensibility, & you get a sense of closure that allows you to move on to your next project.
Some people think that getting published by a traditional book publisher is the only way to get your writing out to readers. There’s a real bottleneck here — even though there’s some benefit to the publishers in this circumstance, I would argue that writers don’t benefit from it, readers don’t benefit from it, and neither does our writing culture. This perception of the editor-gatekeepers just creates a tense and risk-averse climate.
So, I’m going to detour around the bottleneck and focus on the diversity of methods writers can use to get their writing out there. The ten things I list are often considered different mediums and require collaboration and/or different skillsets, but writing can be central to them. (more…)
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The Time Management For Anarchists comic
Marc Ngui and I have just finished a 22 page comic book adaptation of the workshop and flash animation I made on how to be productive without having, or being, a boss.
Starring Emma Goldman and Mikhail Bakunin, it’s a totally weird animal: part how-to, part polemic, part coming-of-age story, part interview, and Marc’s matched it with his whacked-out imagery and trippy colouring. I’m really excited to see what people think when we launch it next month. Check out more info and the cover after the jump.
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On Escaping the Youth Demographic
I turned 36 earlier this month, which makes it half my life that I’ve been an anarchist, a vegan, and a DIY culture maker. I was exposed to these philosophies through punk music and zines in my teens, and it’s a bit of an aberration that the ideas I encountered in a youth subculture are still relevant to me at this time in my life. But they introduced me to ways of thinking about the world and empowering practises that are still true and useful to me now, and I’m grateful I encountered them.
And so while I don’t care about whether I’m old or not, I do care about youth subcultures. (more…)
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Link: What He Wishes He Had Known
Mark Hurst tells some hard-won publishing secrets, including “If the contract process doesn’t go well, walk away. This is the most attention your publisher will ever give to you.”